![]() Alcove: Possibly used to test a similar puzzle in the Fire Temple.Possibly used to test Link's freefall, or the effect of throwing or using items across long distances. Series of Towers: Next to the jumping platforms sits a linked series of tower platforms of ever increasing height.Possibly used to test jumping between platforms. Jumping Platforms: Just beyond the ladders are a series of medium-sized platforms, spaced just closely enough that Link can jump between them.Grey Ladders: Adjacent to the grey pool are ladders of various heights.For example, at which depth does Link begin to swim? At which depth will bombs be extinguished? Grey Drop-off: A slope leads gradually into the grey pool.If you like my work, you can treat me to a cup of coffee if you'd like to.Room 116: Ganondorf Test Room Description Īnd here are the entries for the cfg file: They are intended for the Model Manager plugin. Majora's Mask 3D playermodels [(Updated 03-28-15) Ocarina of Time 3D playermodels [(Updated 05-15-15) Useful, if you want to roleplay or populate Hyrule with various Zelda characters. Those models are rigged to different TF2 skeletons. I've also created a bunch of playermodels. Choosing a song will teleport you to the equivalent pedestral. Ingame, type "/ ocarina" to open the song menu. In order to use this sourcemod plugin, put the ocarina.smx into "tf/addons/sourcemod/plugins" on your server. Ocarina plugin for OoT3D_Hyrule [(requieres sourcemod 1.8 or higher) Now you just need to start the game and load up the map by using either the console command "map" or by using the "Create Server" option in the main menu.Steam\steamapps\common\Team Fortress 2\tf\maps\ When it finished downloading, you will find the map here:.It should appear as "Team Fortress 2 - Workshop Content" in the download section of your Steam client. ![]()
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